![]() ![]() If you don't like my my take, I encourage you to check out his. He also attempts to fix the alignment problem using a different way. Jensen also has a nice set of "Castle Ravenloft hires colour jpg maps". The map here uses the same pixel settings as his maps, of 150 pixels = 5 feet. He has quite a nice set of maps that you can easily find and purchase on the internet. Strahd’s mirror image duplicates were quickly eliminated. Luca’s throat was torn out and the combat resumed. There, Strahd tried to coerce them to leave by threatening their friend Luca, but to no avail. The shifted crypts caused Crypt 12 to nicely align with the secret passage, so just switch the descriptions for Crypt 12 and Crypt 1 when using this map.īecause I only changed the layout of the catacombs (K84), I pixelated the other attached tomb rooms (K85 - K88) so as not to infringe on Mr. Wherein the heroes battled Strahd in the catacombs among swarms of interfering bats and followed him into his crypt. ![]() I tried to retain the overall symmetry of the layout. This map makes the tomb of Barov and Ravenovia (K88) be centered under the garden overhang (K6), while not moving the spiral staircase (K18). It's my attempt to fix the "alignment problem". This is a map of Ravenloft's Catacombs (Map 12), based on Jon Pintar's "Castle Ravenloft - Realistic Maps". ![]()
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